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Arduino Education Student Kit

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Arduino Education Student Kit

A programming and electronics kit designed for homeschooling including step-by-step lessons and complete guidance.

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79,49 €

AKX00025

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KEY FEATURES

  • For remote learning
  • No prior coding or electronics experience is required
  • Easy to get started
  • Projects are fun and engaging with real-world topics
  • Boost critical thinking, collaborative learning, and problem-solving skills
  • Increase your own confidence in electronics with teacher guidance

OVERVIEW

Learn the basics of programming, coding and electronics including current, voltage, and digital logic. No prior knowledge or experience is necessary as the kit guides you through step by step. 

You’ll get all the hardware and software you need for one person, making it ideal to use for remote teaching, homeschooling, and for self-learning. There are step-by-step lessons, exercises, and for a complete and in-depth experience, there’s also extra content including invention spotlights, concepts, and interesting facts about electronics, technology, and programming.  

Lessons and projects can be paced according to individual abilities, allowing them to learn from home at their own level. The kit can also be integrated into different subjects such as physics, chemistry, and even history. In fact, there’s enough content for an entire semester. 

How educators can use the kit for remote teaching

The online platform contains all the content you need to teach remotely: exclusive learning guidance content, tips for remote learning, nine 90-minute lessons, and two open-ended projects. Each lesson builds off the previous one, providing a further opportunity to apply the skills and concepts students have already learned. They also get a  logbook to complete as they work through the lessons. 

The beginning of each lesson provides an overview, estimated completion times, and learning objectives. Throughout each lesson, there are tips and information that will help to make the learning experience easier.  Key answers and extension ideas are also provided.

How the kit helps parents homeschool their children

This is your hands-on, step-by-step remote learning starter kit that will help your child learn the basics of programming, coding, and electronics at home. As a parent, you don’t need any prior knowledge or experience as you are guided through step-by-step. The kit is linked directly into the curriculum so you can be confident that your children are learning what they should be, and it provides the opportunity for them to become confident in programming and electronics. You’ll also be helping them learn vital skills such as critical thinking and problem-solving.

Self-learning with the Arduino Student Kit

Students can use this kit to teach themselves the basics of electronics, programming, and coding. As all the lessons follow step-by-step instructions, it’s easy for them to work their way through and learn on their own. They can work at their own pace, have fun with all the real-world projects, and increase their confidence as they go. They don’t need any previous knowledge as everything is clearly explained, coding is pre-written, and there’s a vocabulary  of concepts to refer to. 

  • NUMBER OF STUDENTS PER KIT: 1
  • NUMBER OF LESSONS / PROJECTS: 9 Lessons and 2 Projects
  • LANGUAGES: English

KEY LEARNING VALUES

  • Learn electronics step by step, with no prior coding or electronics experience required
  • Learn about current, voltage, digital logic, and programming 

RECOMMENDED FOR

Age 11 to 14

ROHS CERTIFICATION

Arduino Srl certifies that this products conform to the requirements of the European Union’s Restriction on Use Of Certain Hazardous Substances in Electrical and Electronic Equipment (RoHS) Directive 2015/863 (RoHS3).

Path: > > > > Arduino Education Student Kit

WHAT'S IN THE KIT?

 

COMPONENTS

  • Arduino Uno x 1
  • USB cable x 1
  • Board mounting base x 1
  • Multimeter x 1
  • 9v battery snap x 1
  • 9V battery x 1
  • 5 red, 5 green, 5 yellow & 5 blue LEDs
  • Resistor 560 Ω x 5
  • Resistor 220 Ω x 5
  • Breadboard 400 points x 1
  • Resistor 1kΩ x 1
  • Resistor 10kΩ x 1
  • Small Servo motor x 1
  • Potentiometer 10kΩ x 2
  • Knob potentiometers x 2
  • Capacitor 100uF x 2
  • Solid core jumper wires
  • Pushbuttons x 5
  • Phototransistor x 1
  • Resistor 4.7kΩ x 2
  • Jumper wire black x 1
  • Jumper wire red x 1
  • Temperature sensor x 1
  • Piezo capsule x 1
  • Jumper wire female to male red x 1
  • Jumper wire female to male black x 1
  • Nuts and bolts x 3

ONLINE PLATFORM

Access to an online platform which helps students take their first steps into the world of electronics and invention
Specific online content for teachers
9 step-by-step lessons with up to 25 hours of class time, covering:
       Basic concepts of electricity
       Safety in class
       Schematics
       Writing code
       Controlling a circuit
       Coding concepts
       Controlling a servo motor
       Producing sounds, tones, and music
       Measuring the intensity of light

Two open-ended group projects: design, build and program a climate-control system for  greenhouse; build a holiday light circuit

LOGBOOK

A digital logbook that students can use to annotate their exercises, observations, and experiments. Educators, parents, and self-learners can also use the logbook to find solutions.

ARDUINO STUDENT KIT - INTRODUCTION

ARDUINO STUDENT KIT - UNBOXING

ARDUINO STUDENT KIT - CONTENT

LESSONS AND PROJECTS

The online platform contains nine 90-minute lessons, and two open-ended group projects that teach students coding and electronics. Each lesson builds off the previous one, giving students a further opportunity to apply the skills and concepts they have already learned. Students also get an engineering logbook that they complete as they work through the lessons. The beginning of each lesson provides an overview, estimated completion times, and learning objectives. Throughout each lesson, there are  information that help the lesson go smoothly. Extension ideas are provided at the end of each lesson.

Getting Started

30 min

What Is in the Kit, Software Setup, Your First Program – Blink, Electrical Safety

Electricity Fundamentals

90 min

Explores some of the basic concepts of electricity, including where electricity comes from, how electricity flows through a circuit, and how various materials can affect the flow of electricity. They build a simple circuit and use it to learn about the components that make up the circuit.

Ohm´s Law    

90 min

Explores some of the physical laws that govern how electricity flows through different types of circuits. Students learn about Ohm’s law and how it can be used to calculate voltage, resistance, or current in a circuit. They also build series and parallel circuits and use a multimeter to determine how voltage behaves in these circuits. Students also investigate how circuits can be represented by schematic diagrams and relate schematic diagrams to the circuits they build.

Trafic Signals             

90 min

Introduces the Arduino Software (IDE), writing code to upload to the Arduino board. The lesson starts with a basic introduction to the Arduino board, the Arduino Software (IDE), and using pseudocode to outline the beginning of a new program (called a sketch in the Arduino IDE). Students build a traffic light circuit, write a sketch that controls how the circuit operates, upload the sketch to the board, and debug their code until the circuit functions correctly. When the circuit is complete, students use their multimeter to determine how the board controls the circuit and use Ohm’s law to calculate LED resistance values in the circuit.

Dimmer Switch

90 min             

Introduces to potentiometers and how they can be used to manually control a circuit. Students build an LED circuit where the Arduino board controls the brightness of the LEDs based on the position of a potentiometer. As students code their circuit, they are introduced to concepts such as variables, conditional statements, reading and using analog input signals, and serial communication. After their circuit and sketch are complete, students will use a multimeter to further investigate how the potentiometer controls the LEDs in the circuit.

Project Holiday Lights             

90 min

Students complete an open-ended project to design, build, and program their own holiday light circuit. There are seven objectives that must be completed in the project. As students complete these objectives, they must meet a given list of criteria and constraints. At the end, students deliver a short presentation to discuss and demonstrate their working circuit.

Sports Robot

90 min

Learn to control a servo motor with their Arduino board. Students build a circuit that allows the position of the servo to be controlled by a potentiometer. Several new coding concepts are presented such as code libraries, classes and objects, constants, and the map function for scaling one data range to another. Students decide what kind of sports robot to make and create an attachment for their servo that they can use to hit, kick, or throw a ball. Students then use the potentiometer to adjust the angle of rotation for their attachment and add a push button to the circuit so that the robot can perform the hit, kick, or throw. Finally, students use their robot to perform an experiment on how adjusting the angle of rotation affects the distance the ball travels.

Windshield Wipers

90 min             

Continues to work with a servo motor, push-button switch, and potentiometer. Because no new electronics components are presented, the focus of this lesson is on coding. Several new coding concepts are presented such as the switch-case conditional structure, nested conditionals, while loops, and for loops. Students create a windshield wiper circuit that uses a push button to toggle between four different modes – off, on, intermittent, and washer mode.

Musical Keyboard    

90 min

Introduces to piezo buzzers and how they can produce sounds, tones, and music. Students start by building a simple circuit with a piezo buzzer. Students explore how the buzzer creates sound by vibrating back and forth and how the Arduino board can control the rate of vibration to produce different pitches. Students then create a keyboard instrument using the buzzer, push buttons, and a circuit configuration called a resistor ladder. After programming the keyboard to play specific notes, students investigate how the resistor ladder produces different analog signals and use this information to tweak their keyboard so it performs consistently.

Light Wave Radar

90 min

Use a phototransistor as a sensor to measure the intensity of light. Measure the ambient light in the room and explore how the analog value output by the Arduino board relates to the brightness of the light in the room. Students then investigate how the light is used in fiber optics to communicate large amounts of information at high speeds. See the basic principle of how a photo transmitter sends information through light waves to a photo receiver that detects and interprets the information. Use their light sensor as a radar that maps the light intensity of the room. Then, students code the radar to automatically sweep the room while outputting data to both the serial monitor and the serial plotter.

Project Greenhouse Control System

180 min

Complete an open-ended project to design, build, and program a climate-control system for a greenhouse. There are seven objectives that must be completed in the project. As students complete these objectives, they must meet a list of criteria and constraints. At the end of the project, students deliver a short presentation to discuss and demonstrate their working circuit on a model greenhouse.

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