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Pi-Puck Extension for e-puck 2
712,50 €
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KEY FEATURES |
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OVERVIEW |
If you’ve taken your students through the CTC GO! - Core Module, the Motions Expansion Pack will build on what they have already learned about how to use technology as a tool and how to apply that knowledge in the real world. The Motions Expansion Pack challenges them to go a step further in computing and design and technology by introducing them to new and more complex programming concepts that develop their logical reasoning, computational thinking, and problem-solving skills. Students will expand on their knowledge and skills in STEAM subjects to learn about motions by adding mobility to the hands-on, playful projects and transforming the movement their motors provide. As an educator, you’ll still get all the teaching support you need with webinars, videos, guides, and direct contact with an expert.
What is CTC GO! - Motions Expansion Pack?The Motions Expansion Pack includes four practical lessons during which you can introduce students to the basics of motions by teaching them about easy connection and control motors. Students then go on to create four different guided projects by applying the knowledge they have acquired during the lessons. The seven self-guided project-building sessions that follow give students the confidence they need to work both under their own initiative and collaboratively with their peers, boosting their essential 21st-century skills. These projects allow students to demonstrate their imagination and curiosity by designing, building and testing projects all the way from an initial idea to a final solution to real-world problems they find meaningful. Students will learn about and follow a design process to develop their competence, creativity and knowledge in computer science and engineering design.
NUMBER OF STUDENTS PER KIT: Optimal for 24 students and 3 teachers per kit NUMBER OF LESSONS / PROJECTS: 4 lessons and 4 projects LANGUAGES: English
What's included?TOOLBOX: with all the specific motions components and materials you need to build several guided experiments and projects in addition to the Core Module components (servo motors, batteries, chargers, jumper wires, mechanical pieces, screwdrivers…) SOFTWARE PLATFORM FOR EDUCATORS AND STUDENTS with all materials for each lesson, resources, timing suggestions, step by step instructions, videos… PREMIUM TRAINING AND SUPPORT including a welcome training webinar with an Arduino Education expert, training videos which explain each lesson’s concepts, shorter videos which expand on lesson content, and direct email support from an education expert. |
LESSONS |
This expansion pack includes a total of 14 lessons (45 minutes each) divided into: 4 active guided lessons
3 Project building sessions: Guided projects based on the already learnt concepts. 7 self-guided projects. The students are able to experiment building their own projects. By the end of the course, students will have the option to create their own projects and share them with the Arduino Education community. |
KEY LEARNING VALUES |
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RECOMMENDED FOR |
Age 14 to 17 |
ROHS CERTIFICATION |
Arduino Srl certifies that this products conform to the requirements of the European Union’s Restriction on Use Of Certain Hazardous Substances in Electrical and Electronic Equipment (RoHS) Directive 2015/863 (RoHS3). |
CTC GO – Motions Expansion Pack includes everything you need to work with 30 students (14 lessons ).
TOOLBOX |
A toolbox with all the specific motions components and materials you need to build several guided experiments and projects in addition to the Core Module components:
In order to successfully use the Motions Expansion Pack, you will need the following elements from your Core Module:
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SOFTWAREPLATFORM |
Software platform for educators with all the materials you need for each lesson, resources to help you with lesson preparation, content tips, timing suggestions for classroom management, and curriculum links Software platform for pupils with step-by-step instructions, assembly videos, and fun activities to help them get started with programming, electronics and building fully-functional, interactive projects (educators also have prior access to this platform so they can prepare and adapt their lesson plans)
14 learning sessions of 45 minutes each: Four guided lessons to learn how to start working with motors Three guided project-building sessions to apply this knowledge Seven self-guided project-building sessions
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TRAINING AND SUPPORT |
Training and support including a welcome training webinar with an Arduino Education expert, training videos which explain each lesson’s concepts, shorter videos which expand on lesson content, and direct email support from an education expert. |